Fall of America V1.2

Fall of America V1.2 "The Second One" was the second Fall of America game.

Set in 2212

https://www.warzone.com/MultiPlayer?GameID=16555306

Countries
US Remnants (North Atlantic) "North RSA"- depu

Greenland - b

Federated States of the Sonora-Mojave - Johnson Dibbles

New Byzantine Empire of Texas - Epicguy

New England - Jackyboy

Great Plains States - Hyped_Taco

United South Atlantic States of America - Caleb Martin

Tennessee - Jax

Golden Horde of the Empty Plains - Rheagagrus

US Remnant (The Bahamas) "South RSA" - puresodium

Great Lakes Imperium - Michael VIIII Palaeologus

Caribbean Federation of Nations - PieTurtleGaming

Republic of Saskatchewan- Japanball

Commonwealth of Quebec - Dibbles II

Central American Federation - Stern

State of the North-Western Gulf Coast - Cadoz

North Cascadia - Omnises

Free Russian Canada - SwazzyJazzy

Free Alaska - Kätzchen

Indianan Imperial Republic - RedCode134

Cartellan Syndicate - clapp

South Cascadia - Dubbers530

Central Mexico - Thug

Turn 0
The Federated States of Sonora-Mojave allies the Great Lakes Imperium

North Cascadia and South Cascadia make an alliance.

Turn 1
The USASA allies the Cascadian nations after much deliberation between North and South.

The USASA and the GLI ally.

The USASA and the GPS ally.

The Central American Federation allies the GLI and the USASA.

The Federated States of the Sonora-Mojave allies Central Mexico after a vote within the provinces. The vote is as follows: Arizona voted Yay, Las Vegas voted Yay, California voted Nay, Chihuahua voted Yay, Baja California voted Yay, and Sonora abstained.

The State of the North-Western Gulf Coast attempts to establish an alliance with Byzantine Texas in fear of the USASA. Byzantine Texas demands a still occupied Houston in return for an alliance. The State of the North-Western Gulf Coast then says fine, but only if they pay for it, to which they agree.

South Cascadia, the legal owner of Tampa Bay, reclaims operations under the contemporary government. The USASA, buys the territory for 475 after winning a bid war with Texas.

Turn 2
The Commonwealth of Quebec allies Republic of Saskatchewan and Free Alaska [maybe construe this as a continuation of the Canadian sphere?]

Central Mexico allies Byzantine Texas.

North and South Cascadia unite and form a tentative and short lived Commonwealth of Cascadia, however this only effectively combined their economies and a cooperative military, they were still politically distinct countries.

Turn 3
(clapp PE? PieTurtleGaming PE for sure)

([PieTurtleGaming] pirated too much as a coalition of different administrations cracks down)

([clapp] has been distributing too much drugs around the world and is being invaded to stop their bullshit)

South Cascadia, with significant temporary economic prosperity due to the auctioning of Tampa Bay and their new increased Northern territory, becomes thirsty for more land in a bid to gain new subjects and more territory to develop.

South Cascadia declares war upon the Republic of Saskatchewan, with North Cascadia following suit. (add details about north south relationship idk)

Free Alaska declares war on North and South Cascadia in defense the Republic of Saskatchewan.

USASA declares war on [puresodium]

The Commonwealth of Quebec and New England ally

The federated States of the Sorona-Mojave decides to declare war on [depu] for a still occupied San Francisco. The vote is as follows: Arizona vote Yay, California voted Yay, Baja California abstained, Chihuahua abstained, Sonora voted Yay, Las Vegas voted Yay, and Los Angeles voted Yay.

Turn 4
Michael being a dick against Jackyboy

Turn 5
(puresodium does an pro gamer move and pull his armies to the edge of florida to ensure he doesn't get fucked by the carribean)

The Great Plains States enters the The United Canadian Co-Prosperity Sphere with the Republic of Saskatchewan reaffirming its existence, as the Great Plains States declares war on North and South Cascadia

The federated States of the Sonora-Mojave allies the Republic of Saskatchewan.

Turn 6
The Great Lakes Imperium declares war on New England over disputed territory, namely Montreal.

The Commonwealth of Quebec declares war on the Great Lakes Imperium to defend New England

The Indianan Imperial Republic declares war on New England and the Commonwealth of Quebec in support of the Great Lakes Imperium.

(jackyboy goes on a extremely long rant, michael said he was rapist somewhere in there)

South Cascadia declares war on the Great Lakes Imperium as well as the Indianan Imperial Republic in defense of New England

[Tennessee], strong armed by the Indianan Imperial Republic, declares war on New England

The Great Lakes Imperium and New England make an agreement to have all of their allies leave the war and for it to be fought only among themselves. All of those who had joined leaves thusly. This incident is called the Dumb Bullshit Agreement.

The Golden Horde of the Empty Plains declares war on the Republic of Saskatchewan and the Great Plains States in support of North and South Cascadia. (But may have retracted it because of stuff happening between jackyboy and michael?)

The Federated States of the Sonora-Mojave warns the Golden Horde of the Empty Plains that if they continue aggression against the Great Plains States that they will intervene.

Turn 7
The USASA and the Cascadian Commonwealth form the PACT (Post American Coalition Treaty), also including the Golden Horde of the Empty Plains and Byzantine Texas.

The Great Lake Imperium in response then announces their own alliance, the CCCP, including the Great Plains States, The Federated States of the Sonora-Mojave, [depu], Free Alaska, and the Republic of Saskatchewan.

The Central American Federation secures an alliance with Byzantine Texas.

Turn 8
(The USASA renames their country the SEA but who knows what the SEA stands for)

mars is purple

Alaska falls into anarchy

Turn 9
The Federated States of the Sonora-Mojave declare war upon South Cascadia to unify north and south California. Notably, only declaring war on South Cascadia.

After over ten thousand Indianan Imperial Republican volunteer soldiers are killed by the hands of the Cascadians, a demand for peace is made by the rust belt. The Cascadians refuse to recognize the deaths of any Hoosiers, and so the Indianan Imperial Republic and the Great Lakes Imperium declare war upon the Cascadian Commonwealth.

The Great Plains began marching toward the inner Cascades as South Cascadian troops are overextended and stretched into the prairies, with North Cascadian troops making the only defense with a significant force withdrawing from BC. With this, Cascadian surrender terms are finally being discussed in earnest. The Great Lakes Imperium and the Indianan Imperial Republic interject peace talks and refuse to discontinue their aims of war, and no peace is reached.

Turn 10
The USASA (SEA?) declares war on the US Remnants in the Bahamas to seize their holdings in south Florida.

New England capitulates to the Great Lakes Imperium.

The Golden Horde of the Empty Plains takes some land as part of a deal with South Cascadia.

The Great Lakes Imperium and the Indianan Imperial Republic create a commonwealth, to which is called the Midwestern Imperial Commonwealth aka the MIC.

Central Mexico assures their neutrality with their neighbors northern neighbors

Mostly everybody calls out the MIC's bullshit but doesn't really do anything about it.

North Cascadia affirms their political independence and asks for the belligerents involved to discuss with them their part of the peace instead of going through South Cascadia whom were dominating talks.

Turn 11
Central Mexico declares war upon the Central American Federation, betraying an outwardly neutral or friendly relation.

North Cascadia confirms their ceasefire with the belligerents, however South Cascadia betrays ceasefire and continues aggressive warfare.

Turn 12
Tensions rise between the MIC and the Golden Horde of the Empty Plains but nothing comes of it.

(redcode is michael's alt, swag swag swag swag swag swag swag)

Turn 14
North Cascadia cuts ties as best as possible with South Cascadia, helped by the fact that the commonwealth had been forcibly dissolved by the invaders.

North Cascadia further backstabs South Cascadia and makes peace with the MIC, agreeing to become their protectorate and occupying all of the former state of Washington. The MIC remains at war with South Cascadia, aiming to capitulate it.

The Golden Horde of the Empty Plains recognize the Protectorate of Cascadia as the legitimate successor of the Cascadian Commonwealth and, despite not honoring the alliance with South Cascadia, breaks it ceremoniously.

Central Mexico forms an alliance with the USASA, without the expectation the USASA would assist Central Mexico with their war with the Central American Federation.

Turn 15
The leader of the Remnant States in DC died, causing something of an unstable succession crisis. The war leading to the further decline of the holdings in the Caribbean further lend to this instability.

The MIC demands the Golden Horde's holdings of eastern Washington to be given to the Protectorate of Cascadia, restarting tensions between the two.

Turn 16
The Commonwealth of Quebec reaffirms the United Canadian Co-Prosperity Sphere.

The MIC denounces Central Mexico for their aggression against the Central American Federation.

Turn 17
The Free Russian Canadian Government had moved into the anarchic Alaska seeing it as a free land, however, resistance to occupation and attempting to settle an already highly unstable land has led Free Russian Canada to fall apart itself.

Cascadia, however, has managed to still occupy Bristol Bay and fend off raids.

The MIC declares war on Central Mexico due to their aggression. Cascadia, as a puppet of the MIC, follows suite. Tennessee follows also suite.

The Federated States of the Sonora-Mojave breaks their alliance with the MIC and backs Central Mexico, and announces to seek better relations with the USASA and Byzantine Texas.

Byzantine Texas also seizes all relations with MIC, and backs Central Mexico. They claim the MIC has no say what happens in Mexico, and are solely interested to benefit, just like they did in the Pacific Northwest.

The Great Plains States declare their neutrality towards the continental tensions surrounding Mexico and the MIC.

Turn 19
The Federated States of the Sonora-Mojave and Byzantine Texas state that there is now a state of war between them and the MIC and the Central American Federation in support of Central Mexico.

The Remnant States' Regency Council declares their support for the Central American Federation, and the USASA then declares war upon the Remnant States - now at war with the entirety of the US Remanence. The USASA also cuts ties with the MIC.

Tennessee follows suite with the MIC and states their state of war with Byzantine Texas.

Turn 20
The MIC, the Great Plains States, and the Republic of Saskatchewan silently invade the Commonwealth of Quebec as an act of imperialism. The Republic of Saskatchewan ignores calls for help.

The Federated States of the Sonora-Mojave affirms their state of war with Tennessee. (and with the remnant?)

(Just so much fucking bickering, holy shit)

Turn 22
The Protectorate of Cascadia declares war between them and California.

(Cascadia desperately wants independence, however, the MIC has a large standing army in Portland. Cascadia can only feign war with California, specifically over the Hawaiian islands given that the Golden Horde cuts their land border.)

A cooperative effort between Cascadia, the Indianian Imperial Republic, and the Republic of Saskatchewan sees law return to Alaska and northern canada.

The Great Plains States detracts their neutrality and joins [war name here] on the side of the MIC.

The Golden Horde decides that the Great Plains States joining the war makes the war unbalanced and threatens their position, and so, declares war upon the Great Plains States.

Turn 25
After MIC intervention in the great plains, the Golden Horde surrenders and cedes land.

Turn 26
The USASA and Tennessee negotiates for non-aggression between them.

The USASA and Byzantine Texas both invade the State of the North-Western Gulf Coast.

The USASA formally declares a state of war between them and the Great Lakes Imperium.

Turn 28
South Cascadian rebellions lead to a negotiation in which southern Oregon was granted to them. (the actual reason is more stupid)

Turn 32
The Indianan Imperial Republic formally joins the MIC in their war against the USASA

Turn 34
The Indianan Imperial Republic and Central Mexico got booted. I'll think of RP later. uporeiwguhjagpruijorgeaipuhjn

game falls apart after this so end here i guess ??

Host Message
The year is 2212. 40 years ago, The Great American War devastated the North American continent. The chaos that unfolded after both the U.S.'s, Canada's, and Mexico's collapse led to high political tensions between regional powers. Just 40 years later, revolutions and independence movements have spawned a number of new nations. For veterans of Fall of America, please keep in mind this is a NEW GAME. I only used the old one as a template. Please don't carry your rivalries into this one or it's just going to turn into the same cold war as last time - and I don't want that to happen. For new players, welcome to the game! This is a diplomacy game, if you're unfamiliar with the rules I'll be posting them in the start of chat. I really need active players, so if diplomacy isn't your thing or if you have a habit of getting booted, don't join. It is also a roleplaying game, which means that you can create your own nation! Create a name (ex: Great Lakes Union), backstory (origin, how your nation started), and anything else you want to include! As long as it's within the confines of your own nation, you can make it up, it can even become lore for the game! Veterans - you're welcome to use the lore from the last game when making your backstory, but please don't feel like it has to be the same as what somebody else has already made up.